Posted March 5, 2017
Heya folks,
How about an extra cmd for offedit: /mbreak, which toggles breakable objects actually to break or not.
Regards,
n0rt0x
Usefull feedback players:
JohnFlower: That’s an idea. I’ll get to it after fixing the skin thing.
Posted March 5, 2017
Heya folks,
How about an extra cmd for offedit: /mbreak, which toggles breakable objects actually to break or not.
Regards,
n0rt0x
Usefull feedback players:
JohnFlower: That’s an idea. I’ll get to it after fixing the skin thing.
Did I fix the skin thing?
Yes the skin no longer crashs the server.
@JohnFlower, any progress on this?
Pretty sure it was a clientside only function…
Hmm maybe. Perhaps Levi could give us his point of view on this, as he did most on the offedit script.
I added mbreak, but it doesn’t work on breakable objects. I think this is what we discovered, hence why it was never implemented before.
I only tested object 1234.
I can do all the things mentioned there, but it’s pointless if it doesn’t even work.
Can you test mbreak on other breakable objects? I don’t know which models they are.
I tested on 1290 (lamppost) and 1478 (post box)
Both didn’t break by gunfire but 1290 was still affected by car hit but broke differently.
(It drowned for 75% into the ground and was no longer static but didn’t dissapeared)
I’ll test with some other objects later on…
1290 was probably a dynamic object affected by physics?
Ok. They get frozen now too. I’ll work on saving the maps with breakable shit later.
Awesome John, could you list the command in the F9 menu too?