n0rt0x
January 4, 2018, 12:56pm
1
Posted March 5, 2017
Heya folks,
How about an extra cmd for offedit: /mbreak, which toggles breakable objects actually to break or not.
Regards,
n0rt0x
Usefull feedback players:
JohnFlower: That’s an idea. I’ll get to it after fixing the skin thing.
Did I fix the skin thing?
Jonty
January 5, 2018, 7:38am
3
Yes the skin no longer crashs the server.
@JohnFlower , any progress on this?
Pretty sure it was a clientside only function…
Hmm maybe. Perhaps Levi could give us his point of view on this, as he did most on the offedit script.
I added mbreak, but it doesn’t work on breakable objects. I think this is what we discovered, hence why it was never implemented before.
I only tested object 1234.
I can do all the things mentioned there, but it’s pointless if it doesn’t even work.
Can you test mbreak on other breakable objects? I don’t know which models they are.
n0rt0x
June 3, 2018, 9:32pm
10
I tested on 1290 (lamppost) and 1478 (post box)
Both didn’t break by gunfire but 1290 was still affected by car hit but broke differently.
(It drowned for 75% into the ground and was no longer static but didn’t dissapeared)
n0rt0x
June 5, 2018, 3:33pm
11
I’ll test with some other objects later on…
1290 was probably a dynamic object affected by physics?
Ok. They get frozen now too. I’ll work on saving the maps with breakable shit later.
1 Like
n0rt0x
June 7, 2018, 7:33pm
14
Awesome John, could you list the command in the F9 menu too?